This remains one of the biggest differences between real life and fantasy football - the NFL is all about the quarterback, but it’s not the most important position in fantasy football ( even as the quarterbacks do score the most points). I don’t like the deficit it creates at running back or receiver, and I see many other paths to landing a possible top-five quarterback. Ascending talents.Įarly in the draft cycle, I thought I might be open to chasing the top tier of quarterbacks, where Patrick Mahomes, Josh Allen, and Jalen Hurts will go. You want as many players as possible who are still on the escalator, who haven’t had their best season yet. The longer I play fantasy football, the more I understand the importance of having a young team. Sometimes it’s no fun playing fantasy football like an actuary, but it’s a prudent thing to do. If the discount isn’t significant on draft day, I’ll avoid those already likely to miss time. Injuries will find you, don’t go looking for them. I’m not a manager who drafts into injured players. There are more right answers as we are content with less production. The bell cow is almost dead in the NFL, and although you might think that makes running back picks more stressful, it actually has the opposite effect. You’ll probably be pleasantly surprised at how sturdy the RB2/RB3 tier is, in part because we’re not expecting those slots to carry as much weight as they did in prior seasons. In those leagues that are more receiver driven, I probably will look to have one anchor running back, and then I’ll circle back to that position later. If a league requires just two starting wideouts, then my early running-back build will be equal to my wide-receiver build. If a league requires at least three wide receivers, I want to have the best wideout room in the league, or pretty close to it. I play fantasy football with a microscope, not a telescope. I’ll start looking to the money weeks in the middle of the season, but my goal right now is to be good in the short-term, to win September. I’ve generally thought planning for Week 17 before the season is somewhat of a fool’s errand. There are some common mistakes that fantasy managers, even good ones, often make. And any strategy can lose if you pick the wrong players. It’s all contextual.Īny strategy can win if you pick the right players. General strategy and adviceĪny tips are to be taken with a grain of salt. Your fall happiness depends on what happens in the next 72 hours or so. This is it, the biggest fantasy football draft weekend of the year.
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It’s regularly updated with their recent addition, the Māori, proving to be particularly popular as it really showcases the sheer amount of variety they’re putting into the new civilizations. This expansive mod brings all sorts of new factions, hotfixes, and technology of the era such as Steamships and cannon-bearing ironclads that can now patrol the seas. Whilst most add one or two factions, occasionally you’ll find something like the Wars of Liberty mod by the Wars of Liberty Team which adds a huge new toybox of content to play around with. There are a lot of Age of Empires 3 Civilisation mods, with some being better than others. It makes them a bit broken for the rest of the game, so it makes sense why they’re a campaign exclusive, but if you want more of these molten ring-throwing boys then just use this mod. They have 290 hit points when given a Corselet, they have a 20 percent resistance against melee and they only cost 100 food and 50 gold to make, so they’re strong and cheap. They’re trained in the Artillery Foundry and oddly, and a weird thing in the game is that they’re classed as a siege unit because of how effective they are against buildings. John and what makes them special is that the Hoop Throwers are a heavy infantry unit that tosses burning rings at targets, melting through the skin of soldiers and setting structures ablaze with a few throws. These sturdy chaps are already in the game, but they’re only available during the first act of the campaign for the Knights Of St. This unique add-on gives you access to the Hoop Thrower units. Here are a few more of the most popular Age of Empire 3 Definitive Edition mods out now.Īge of Empires 3 mods don’t have to be overly complicated or groundbreaking to make them great as this simple mod by Gugovscoccoclegenxp shows. Age of Empires 3 did a lot to keep the series fresh and it still stands up today, with Age of Empires 4 taking things back to its medieval roots, it's worth checking back on this classic and giving it a fresh lick of paint with some fun mods. Instead of swords, shields, and arrows, battles were waged with musket blasts and cannon fire as the battlefields of history became louder and the number of casualties sky-rocketed. Some were better than others, and Age of Empires 3 as an example, became beloved by the Community for its attempt at taking the series in a more modern direction. The Age of Empires series is vast and covers a number of different sagas in history over different platforms from PC to console and even mobile. Updated On December 6th, 2021, by Matthew Mckeown Here are a few from the long list available on various modding forums that are worth checking out. The modding community has also been extremely active with tons of fantastic and detailed mods that can add hours of new content to the game or overhaul it completely. Since the definitive edition dropped back in October of 2020, more factions have been added alongside some much-needed quality of life improvements and a lot of substantial bug fixes as the developers slowly squeezed this old-timer into more modern shoes. RELATED: Age Of Empires 3: Definitive Edition Preview - How To Age Up Like A Pro In Core Temp, you will find the current temperature for each core, the minimum temperature it has reached, the maximum value, and the current load percentage as well. Monitor CPU Core temperatures using Core Temp You can now view the CPU core temperatures under the “ Temperature Readings” section. Run the executable package and follow the on-screen instructions in the installation wizard to install it. Here are the steps to monitor the CPU temperature using Core Temp: It also provides other information, like the power it is currently consuming, operating frequency, and complete model information. Monitor CPU temp using third-party apps Core TempĬore Temp is a free application that uses embedded sensors to provide you with fresh, current information on the system hardware, including the per-core current CPU temperature, max temperature, and minimum temperature. Note: If you do not see this information, then it is likely that your CPU is not supported by the UEFI, or the SMART technology is not available. If not there, check a different page for the CPU information. You should now be able to see the CPU temp on the main UEFI page. The computer will now restart and boot into the UEFI firmware settings.
Double click with the left button on the particular game you wish to cheat on and all the saves will be shown below. With Save Wizard loaded, all supported saves will be displayed. To apply cheats to your save, simply start by copying your save from the PlayStation 4 to a USB drive and then inserting it into the computer.
Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. The game was released with the launch of the PlayStation 4 and Xbox One. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. With the HUUUUGE background of these 2 veterans, it's hard to deny a new Phantasy Star wouldn't lack any soul.Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. Of course, amazing new talents worked under Kodama and will create awesome games. So, are you implying that talent died with Kodama ? Nobody worked under Kodama for 30 years ?Īoki helped Kodama to become an amazing creator but on the other hand Phoenix Rie didn't help anyone ? Plus, Kodama worked under Chie Aoki(Phantasy Star 2's main architect) before to co-direct Phantasy Star 4. With the HUUUUGE background of these 2 veterans, it's hard to deny a new Phantasy Star wouldn't lack any soul.
This includes the Vibrance control and, of the course, the Keyer interface. We’ll take at the more advanced tools in Part 2 of this Insight Instead, it’s simply an additional Highlight Luma slider. Personally, it’s named a little, murkily, since it implies a non-linear control of the midtones with an impact throughout the tonal range. A quick look at the documentation explains the intent is to use it after you’ve worked with the image and you decide you want a touch more brightness-that’s when you’ll go for the Exposure slider. In the section of this Insight where I show you how to the Highlights Color Wheel Luma slider works… that’s precisely how the Exposure slider works. After recording, I realized I forget to show you the ‘Exposure’ slider I’ll do a follow-up with some of the additional controls, including an overview of the excellent HSL Keyer interface. Because it’s such a big plug-in, I’ve focused this Insight on the 3-Way Wheels, Hue vs. I give Colorista III the same treatment here. Long-time members know that I like to work on a grayscale and then throw around knobs, sliders and wheels to see what precisely our tools are doing to our images. My end goal is to decide which one ‘go-to’ plug-in I’ll add to FCP X to enhance its built-in color correction toolset? In this Insight, we’ll break down Colorista III’s image processing On top of that, it’s always been available in every major NLE, with identical functionality whether in FCP, Avid or Premiere.Ĭolorista III has seen a streamlining of its interface. And it’s up and running on FCP X, so we’ll be taking a look at it as part of the FCP X Desert Island Challenge. Then in Colorista II they produced an outstanding interface for pulling keys. Colorista has always been known for its innovative User Interfaceįirst, it integrated Mask controls directly within the plug-in-vastly simplifying advanced color correction tasks. This latest version was released in Spring 2015 – but it’s been around for nearly a decade. In this Insight, we’re going to take a tour of the newest version of the oldest color correction plug-ins on the market, Red Giant Software’s Colorista III. We’ve looked at one of the newest entrants for color correction plug-in solutions, Color Finale. The FCP X Desert Island Challenge Part 12 Colorista III: An Overview for Final Cut Pro X This intermediate-level session benefits from knowledge of how FCP works, but we’ll teach you what you need to know about color.Tutorials / FCPX Desert Island Challenge / Tutorial – An Overview of Colorista III for Final Cut Pro X Series Final Cut has powerful tools to help you take your images to the next level. NOTE: This session doesn’t cover grading HDR media in an HDR timeline.Ĭolor grading is a vast subject. How to use the new Color Conform effect.Working with new color features in FCP 10.6.6.How to make primary and secondary corrections.Quick color fixes when you are in a hurry.How to use the Color Board and Color Wheels.Join Larry Jordan as he showcases how to use color tools and effects to make your images look their best. As well as provide a key LUT trap to avoid. We’ll also look at how LUTs can make your color grading a lot more interesting and effective. If you’ve wondered what the latest color tools are, how all the different color tools work, or how to make your images look even better, this session is for you. The color capability of Apple Final Cut Pro continues to expand with new color tools added in the 10.6.6 update. Keyframe a Color Correction in Final Cut Pro In this short video tutorial, Larry Jordan shows how to keyframe a color correction, plus an easier way to correct white balance problems. Apple Final Cut Pro provides powerful color tools that improve video. You’ll see a new window with “log in:” as the prompt.The first time you do this, you will see a PuTTY Security Alert because PuTTY has not connected to Homer before.In the PuTTY Configuration screen find the “Host Name” field and enter.Double-click the PuTTY icon that’s on your desktop.You should see a PuTTY – Shortcut icon on your desktop. You should see that the installation has finished. You’ll be prompted about allowing the installation program to run.Choose (click on) “Add shortcut to PuTTY to the Desktop.” You’ll see a Setup window with a list of Product Features.You’ll be prompted about the place to install PuTTY.Open the file you just downloaded ( .) Your browser should provide a way to do that, or you may need to look in your downloads folder.Click on “ ” Note that your browser will download the file.On the PuTTY Download Page, in the “Binaries” section (with the green background) locate the linesĪ Windows MSI installer package for everything except PuTTYtel.That will open the “PuTTY Download Page.” In your web browser go to this location:.On the Windows computer where you want to install PuTTY, open a Web browser.How to download and install PuTTY on Windows Yammer (aka Viva Engage) Reboot Project.Productivity Platforms Service Design & Guidance.Productivity Platforms Recharge Services.Migrate from UW Office 365 to Personal Account.Migrate from UW Office 365 to UW Google.Migrate from UW Google to Personal Google.Migrate from UW Google to Personal, Non-Google Account.Migrate from UW Google to UW Office 365.Exporting Data from Google to Microsoft using Mover.io.Exporting Data from Google to Microsoft using ShareGate.Migrate UW Google or UW Microsoft Content.Error: Your account doesn’t allow editing on a Mac / Activate Microsoft 365 to Create and Edit.Google Shared Drives vs Google Shared Folders.Moving Folders in Google Drive and Shared Drives.Migration Tool Options for UW Google Content.Change Email Forwarding from UW Google to UW O365.Alternatives to UW Google for Shared UW NetIDs.UW-IT Software Cancellation Request Form.Microsoft Campus License Agreement Details.Adding a Workstation to the NetID Domain.Setting Up a Managed Workstation Computer.MyIT: Manage your Managed Workstation resources.Adding Administrators to a Managed Workstation.Using Autopilot with Managed Workstation.Provision your Shared UW NetID for Exchange.Common Problems and Solutions for Sharing E-mails.Adding Administrators to Your Managed Workstation.Use Microsoft Forms to create and send a survey.Use Google Forms to create and send a survey.Retirement of Catalyst WebQ and GradeBook. So if anyone is a programmer, likes to play around with scripts I'll do the graphics. I think you could even put the shadow cast by the light source into the tileset, making it look very much like a 3d game. The tileset would be very easy to render out, you just put a camera at a certain angle facing the ground and place all your models right under it, 3d graphics makes it possible for the tiles to receive realistic light, so all objects in the tileset would be realistically lit from a single light source, the sun. First thing would be to render out a 3d character sprite that can face 8 directions and move pixel by pixel around the map. But the pixelated graphics look terrible, anyone wanna team up and try to make a small 3D rpg maker game. The rpg maker has most of the difficult stuff already done, the menus, the messages, the battles, the stats. Me and an internet programmer made this about a year ago, I did the camera work and the graphics, looking pretty bad especially the menus. Quicknote: If you are using premium it works the same way like with patreon.js.YamiSkipTitle Download Source. It should be possible with a bit of work to create something that looks nearly identical to final fantasy 7, 8 or 9. It would be easy to fake 3d in battles, you just render out frames from a 3d character who walks into the picture towards the sprites that are lined up in the distance.Īnyway if someone is good at scripting I could help you out with the 3d graphics. Render out a special sprite from a 3d character and you would end up with something that look very much 3d right. You use the second layer to add sprites that the character could walk behind. I think it could be possible to have this work. At the squares at the bottom the sprite would be big and at the squares at the top the sprite would be small.Ĭould the character walk in 8 directions with pixel movement, so he isn't restricted to stand in one of the squares. Regions and terrain tags can also be used to control the height of tiles. Then somehow make the character sprite change size as he moves towards the horizon or up the 2d grid. Wall tiles (A3 and A4) are transformed into 3D walls, allowing you to easily create 3D maps. What if you put a panorama image as a background, this would be the landscape that the player would walk through. Remember the old final fantasy games with the pre rendered backgrounds. I'm trying to think of how you would achieve the illusion of 3d in the rpg maker. Bond beams in concrete masonry walls can be accommodated either by saw-cutting a portion of the webs out of a standard unit, or by using bond beam units. This eliminates the need to lift units over the top of the reinforcing bar, or to thread the reinforcement through the masonry cores after the wall is constructed. Open-ended units allow the units to be threaded around reinforcing bars. The taper provides a wider surface for mortar and easier handling for the mason. Depending on the core molds used in the manufacture of the units, face shells and webs may be tapered with a flare at one end, or may have a straight taper from top to bottom. Typically, the face shells and webs are tapered on concrete masonry units. Some common unit configurations are shown in Figure 2. Concrete brick may be 100% solid or cored, provided that the cored area of the brick does not exceed 25% of the gross cross-sectional area.Ĭoncrete masonry unit shapes have been developed for a wide variety of applications. 2), are available in a wide array of nominal lengths and heights typically with a nominal 4 in. In addition to the unit sizes above, concrete brick complying with ASTM C1634, Standard Specification for Concrete Facing Brick (ref. The net cross-sectional area of a solid unit is at least 75% of the gross cross-sectional area. ASTM C90 also defines the difference between hollow and solid concrete masonry units. Where required, units may be manufactured to closer tolerances than those stipulated by ASTM C90. Overall unit dimensions (width, height, and length) are permitted to vary by ± 3/8 in. ASTM C90 includes minimum face shell and web thicknesses for the different sizes of concrete masonry units as listed in Table 1. 1) is the most frequently referenced standard for concrete masonry units. Standard Specification for Loadbearing Concrete Masonry Units, ASTM C90 (ref. In addition to these standard sizes, other unit heights, lengths, and thicknesses may be available from local concrete masonry producers. (203 x 203 x 406 mm) concrete masonry unit. Figure 1 illustrates nominal and specified dimensions for a nominal 8 x 8 x 16 in. (102 3 or 203 mm) module is maintained with 3/8 in. (9.5 mm) less than nominal dimensions, so that a 4 or 8 in. Specified 3 dimensions of concrete masonry units are typically 3/8 in. Nominal dimensions refer to the module size for planning bond patterns and modular layout with respect to door and window openings. (406 mm), available in nominal thicknesses of 4, 6, 8, 10, 12, 14, and 16 in. ↑ a b c d e f g h i j k l m n o p The block's direct item form has the same id as the block.ġ.Typically, concrete masonry units have nominal face dimensions of 8 in.↑ a b c d e f g h i j k l m n o p Available with / give command.↑ ID of block's direct item form, which is used in savegame files and addons.While the block is in the process of being broken Note Blocks Ĭoncrete can be placed under note blocks to produce "bass drum" sound. It has more pronounced colors than terracotta, and unlike wool, is not flammable.Īs a building material, its hardness is slightly higher than stone, but its blast resistance is significantly lower. The bright and solid colors of concrete make it useful for decoration. However, sand is only renewably obtained through the wandering trader, which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves.Ĭoncrete is renewable as all of the crafting ingredients of concrete powder are renewable. (Click for bigger image)Ĭoncrete is formed when concrete powder comes into contact with a block of water (source block, flowing or waterlogged). Red and cyan concrete can be found in trail ruins.Ĭoncrete powder becoming solid concrete on contact with water. For more information, see Breaking § Speed. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. |
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